Bachelor of Fine Arts, Painting
Departmental Distinction in Art | Minor in Philosophy
Seattle, WA (January 2013 - present)
Designer—All around design for a small, successful software start-up focusing on optimization of mobile data. Drove product design of a highly technical system through wire frames/IA, data visualization, prototypes, and user testing. Worked closely with engineering in re-imagining & re-writing the entire UI code base of the product.
Seattle, WA (July 2010 - January 2013)
Principal UI Designer—Apply UCD principles to create mobile and speech based task flows. Define UI requirements from client brand, product management, engineering, UX/usability inputs. Create wireframes/IA, storyboard comps, prototypes, and functional specs to assist in all stages of design life cycle.
Enterprise customers: T-mobile, ATT, MetroPCS, Orange, SoftBank, Vodafone, Telstra, Optus, Progressive, Fidelity, CVS, US Bank, Starbucks, Apple.
Seattle, WA (October 2008 - July 2010)
Senior UI Designer—See above "Principal UI Designer" for design duties.
Seattle, WA (October 2006 - October 2008)
Senior UI Designer—Nuance acquired SNAPin October 2008. See above "Principal UI Designer" for design duties.
Redmond, WA (November 2003 - October 2006)
Product Designer III (Contract)
—UX, product and interaction design for Office and Business Intelligence applications. Interface design, prototyping and UX for "Duet"
Product Designer III (Contract)—Prototype, interface and interaction design for MSN/Live Group.
Volunteer position with non-profit FareStart organization doing design for print and web.
Seattle, WA (September 2001 - November 2003)
Technical Director—Design firm specializing in film, print and brand imaging. Clients included Eddie Bauer, Bon Marche, The North Face, Pottery Barn, Birkenstock, and Atlas Snowshoes.
Microsoft Patent Award
Centralized User Interface for Displaying Contextually Driven Business Content and Business Related Functionality
- Interaction design, cognitive (work/task) analysis, task ideation
- Balance of design & engineering mindset
- Multimodal, GUI & VUI, experience design
- Molding existing tools and frameworks to suit needs
- Adaptability to a team's design needs
- Swiss army knife of design tool skills
- Brand consumption and realization
- Customer engagement, remote and in person
- Minimal and simple design aesthetic
- Use case, spec'ing, persona definition, prototypes, etc...
Usability testing, guerrilla user testing, heuristic evaluation, comparative analysis, IDEO methods, IA/wire framing, prototyping, speech recognition (NLU/SR), Customer facing/presenting & workshopping, pre sales support& demo creation, vendor management, employee training, startup multi-tasker, agile, lean.
Android layout (XML, Eclipse, Android Studio), iOS layout (Xcode), Ionic framework (MVC, Angular), Less, Stylus, Bootstrap/css frameworks, jquery, node, jade, html5/css3, chrome/webkit, highcharts, git, github, svn, perforce, jira, bugzilla, sharepoint, cross-browser, device fragmentation & platform ecosystem standards.
Responsive design, html5/css3, sublime, Adobe CS (advanced in Photoshop, Illustrator, InDesign, AfterEffects), Adobe Reflow, Omnigraffle, Visio, print design, 10 foot UIs.